Post Jam - Final Version. What next?
Cardflation » Devlog
I just released an update about my game. This is most likely the last update for the "Post Jam" version.
However, I still believe in the potential of this game, and there is still a lot of things I want to add, so development continues!
Patch Notes:
- slightly reworked and expanded the map, as well as the difficulty curve of the game
- Locations:
- added a new location, "Magic Bin", to remove a card you choose from your deck
- observatory now offers a rare chest and a Magic Bin (except the first one that offers only paths)
- visiting the keymaster will now force the player to remove a card from their deck (this to prevent the player getting softlocked when reaching a locked door)
- Cards:
- added a new common card, "Baby Priest"
- reworked "Piston"
- removed a bear and added a ferret to the initial hand, also removed ferrets from the common card pool
- Buffed Big Slime (it might seem like a nerf but it's not if you get the right synergies!)
- Quality of Life:
- after buffing/nerfing a card, the size is rounded so that it always ends with a 0 or a 5
- fixed some graphic bugs
- increased text size on card description
- improved many animations
Files
[GMTKJam]Cardflation-Win.zip 33 MB
73 days ago
[PostJam]Cardflation-Win.zip 33 MB
69 days ago
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Cardflation
A Card Game Where Size Matters
Status | Prototype |
Author | CahGames |
Genre | Card Game |
Tags | Deck Building |
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